Change is social
Colleen Burns 120000C4RP firstname.lastname@example.org | | Tags:  gamification sasja_beerendonk ibmconnect
0 Comments | 4,160 Visits
Change is social
Those attending IBM Connect may be very familiar with socializing and networking, but your employees might not be adopting this new way of collaborating so easily. In my session 'Become a Social Business: Leverage User Adoption Through Gamification' I explain why and how gamification can be used to make employees understand how Connections can be used to collaborate in a new way.
Here's a little something out of my session for you to get you going.
Gamification helps to spread user adoption
One of the characteristics of social networks is it easily spreads information. The information can easily flow through the networked components. In IBM Connections the employees are the 'nodes' that are connected. Connections should help organizations have better access to information, find out what's going on in the separate silos made by organizational structures, and enhance collaboration between people. In order to achieve this, employees need to start building social networks.
Some people are better connected than others. They are the 'hubs' in the connected organization. These hubs play an important role to change behavior of the other employees. They can help other employees adopt IBM Connections.
Let's see how this works:
First people are encouraged to build their profile, the pre-requisite to becoming a networked organization. Secondly employees are encouraged to build networks, starting with the people close to them at first probably, such as their manager and their direct team members. But this network will slowly grow to other circles as they will work with others on projects or get introduced to previously unknown colleagues through their current close circle of colleagues.
When connected to colleagues they will be influenced by their peers, especially the ones that are well-connected and perform as innovators. Innovators have a tendency to be 'hubs' in the network of the organization. They are the ones everybody turns to, to ask for advice and they are the ones who acquire the most links – a phenomenon known as 'the rich get richer' in social nework analysis.
The innovators will most likely start earning badges quite early, as they will adopt the new way of working and actually are writing blogs, participating in or even leading communities, do regular status updates and share and collaborate on files.
Through the network and the Activity Stream in Connections their 'followers' will see them earning points and badges. Seeing them getting badges for this and that can trigger the follower to participate in the same behavior, trying to accomplish the same thing and as a result seeing the real value of the activity itself. By watching the activities of these innovators in their network, they will soon adopt the same behavior.
If you are in Orlando for IBM Connect, come join my session BP304 Become a Social Business: Leverage User Adoption Through Gamification on Tuesday afternoon to learn more about gamification for IBM Connections.